"Oh, now go home!" -Tracy Ullman
| Sunday, August 22nd |
(6:44 PM EST ) |
|
Page Updates:
New Messageboard |
Suislide :
suislide@telefragged.com
The new messageboard is up, thanks goes to Fex for hosting so long and Shagg
for taking the role on now.
Also,
iAQMD
is a very cool program and will help people keep track of their maps. I
recommend every Action fan check it out.
On to less positive news.
I have decided that my personal work on AQ2 will be minimal to none from now
on. I may update this page from time to time if something truly important
happen but the vast majority of news will go to
The Action Half Life main page
. I will still also answer some of the AQ2 related mail I get, though I hope
that some of the more general questions can be sent to fan sites and the
messageboard. If you have something that needs to come to me then don't
hesitate to send, but for generic questions I would appreciate if you try
others first as there are many good fan sites that are run by competent
individuals who can answer your questions.
This in no way means that Action Quake2 is dead or even dying. With the
release of the source we have seen a bot, multiple spin off mods, ctf versions,
single player, and many more. The Guild is still kicking with new optionals,
etc. all the time as well and the entire mod itself is still kicking and
growing. This simply means that my personal involvement in these processes,
already laxing, will be almost none.
I know that some of you were looking forward to the final pack I had spoken of
but I will no longer be working on it. If Fireblade comes up with the
motivation to make a final update then I will support that decision, but that
is as far as it goes for official mod releases.
This is my own personal statement and all official sites can remain running as
they currently are. I have weaned myself out of their processes already and my
leave should have little or no effect on their ability to operate. For general
news however, I recommend that you go to a fan site such as action world, etc.
There will also no longer be any distribution by magazine or any other non net
form as in the past it has only served to upset exactly those people who it was
intended to assist. All future distribution of the mod will be from this
page's current files and anyone who decides to mirror the files electronically
and unaltered. The only exclusion to this would be any current distribution I
have no control over. I can only hope the rest of the team will honor this as
well.
This mod has been in the making for nearly two years and has seen more time and
effort from myself and many others than any project I have previously been
involved in. It had to happen sooner or later and it is happening
much
later.
For all practical purposes it is mature and bug free. This mod is Officially
done.
With that in mind I want to thank everyone who has been involved in making the
mod what it currently is. From the first players so long ago to the current
community at large. All of the webmasters of the official and fan sites have
my gratitude. All the server ops, without whom the mod could not be played
over the net, also deserve a large thank you. The skinners, mappers, texture
artists, modelers, and everyone who has ever submitted an idea or content that
has been used in any manner helped shape this project into what it is today
have my gratitude and best wishes. The sponsors and entrants to any contests I
have held were and still are well appreciated. Our code maintainers both past
and present also most certainly have my thanks. Siris, Gudlyf, Fireblade,
Zucchini, and anyone who I am forgetting (or misspelled). The largest thanks,
however, goes to all the members of the A-team who worked with me on this
project. I consider them friends and have many fond memories because of them.
I also want to thank everyone who ever tried to make any good person look bad.
The world would truly be mundane without conflict. It may sound cliche but I
also thank id for making the engine that made AQ2 possible.
I will be working on Action Half Life exclusively now, and I hope to see many
familiar faces there.
Almost forgot.. The source code is still there so all the mods of AQ2 are
encouraged to stay with it. I wish you all good luck.
If I don't see you playing Action Half Life or around the net then I want to
say good bye.
I would like to thank all the people who have helped out with the board, Fex,
Shagg, Black Angel, Rookie... I'm sure I'm forgetting someone very important
who will then berate me in the IRC channel. Speaking of which, thanks to Fool
Killer for running our semi-official IRC channel, #actionquake2 on EFnet.
Also, check out AQ:E at aqdt.fear.net, it's really cool (happy now FK?).
Thanks to everyone at Telefragged. In case anyone out there is looking for
hosting and is in doubt who to go to, come on over to TF with us. I've had
projects hosted on several of the big hosts and TF is by far the best. If I
ever needed anything (usually misplaced passwords) it was just an ICQ page
away, the reliability is good, and you don't have to worry about getting lumped
into some narrow grouping of games (Planet of The Quakes).
Thank you all for the support you have given us over the past year and a half.
Obviously we wouldn't be here without fans spreading the word. And for those
of you who joined us on a little clan server at 10pm one muggy night in April
(well, was muggy where I was), thank you very much. Without the suggestions
and support you guys lent us we probably would have given up. We had already
spent a month looking for a host, longer than that looking for a test server,
it was nice to have people waiting for us when we finally got it worked out.
Thanks to everyone who went to the LANs, but most of you guys are in the
credits anyway, so you don't really need this.
Everyone comeon over to the channel and the board, as should be clear by now,
AQ2 isn't gone and the community is still vibrant.
Oh, one more thing, it's
Sluggy's birthday.
SUISLIDE'S NOTE: If you don't know what Sluggy Freelance is click the link,
you're really missing out.
Now for the disses. Fuck you spammers. This goes out to all those that
spammed the board, especially those that did it when we didn't have any
security. No, I'm not going to mention you by name because that would give you
too much satisfaction. Oh, and I hope you enjoy your new ISP... you know who
you are. I've got to get to the store before it closes, see you all in IRC.
Bartender's Goodbye
| Friday, August 6th |
(6:43 PM EST ) |
|
Page Updates:
none |
Suislide :
suislide@telefragged.com
Fex can no longer host the messageboard. The entire A-Team thanks him for
providing a great service for all of us for so long. I am sure the thousands
of board visitors would also thank him. Although I am sorry to see it go, I
understand that he has hosted it much longer than many people could or would
have. I hope that everyone else will understand the same thing and avoid
flooding him with emails on the subject. The result is that we are looking for
another host for the UBB messageboard, so if you are willing then please email
us at
ateam@telefragged.com
or email me directly.
If you haven't checked out the Actor's Guild in a while, I recommend you do so.
Lot's of cool stuff in the optionals section especially. Hammer just finished
getting a news updating script that will make it easier and faster for them to
keep you up to date. Check it out. (there is a button
to it at the bottom of the page).
I received a lot of emails from Action Quake2 fans asking when AHL beta will be
out. I am assuming that many of you do not know that Action Half Life has it's
own home page.
http://ahl.action-web.net
. The first beta is out and an update will be coming shortly which will add
the Staying Alive scoring for Deathmatch, Action style teamplay, a ton of bug
fixes, a couple missing models/sounds, and the jump kick (maybe both jump
kicks). So go over there and check it out.
The mod expo went very well and I will do a write up soon. I am having a LOT
of problems connecting faster than 14.4 and staying online any longer than a
few minutes. I think a recent storm must have nocked my phone lines out of
wack, so right now I am having problems keeping up. Please be patient.
I hate my phone lines. Someone buy this town and put a cable service out here!
| Tuesday, July 27th |
(2:58 AM EST ) |
|
Page Updates:
misc. |
Suislide :
suislide@telefragged.com
I pushed the contest deadline back to September 1st. If you still want to
enter there is plenty of time or if you are entering now there is time for
multiple entries. The push back is due to requests from a large portion of the
people i know who are entering.
Hot on the heals of the announcement that Action is Mac compatible on the
client side is confirmation that BeOS will also run Action client side, so I am
looking for a BeOS gamer/programmer to do a server port (is there such a thing
as a BeOS gamer/programmer?!). This brings Action (and most likely MANY of the
Quake2 mods) up to a staggering sized compatability list. Linux, BSD (with
linux emulation), Windows95/98, windowsNT, Mac, BeOS, Solaris/Sparc, and even
an uncomfirmed report of NextStep5. That is a basically all the major
platforms that I can think of.
By request, here is some publicity for the 2v2 tourney currently running.
(color coded for your pleasure):
Action Quake 2: Two on Two.
No holds barred double-elimination tournament consisting of 15 rounds on a
tournament ap determined by where your placement.
Dedicated servers available 24/7.
48 Teams.
92 Matches.
1 Winner.
Expect more tournaments.
thanks-
inghaw
Old news for most of you who care, but there has been a newer version of CGF released that works with 2 maps instead of one now.
For those of you wondering, The Actor's Guild will be providing the same services for AHL as it does for AQ2 now. Not only that, but the optionals scene should be much bigger than it is now (which is saying a lot since most hard core fans have atleast one optional running). Action Half Life's skeletal system allows for some unique advantages in that area. Not only that but I have sacrificed a little bit of detail on the weapon skins (not TOO much) so that they are extremely easy to reskin just by popping in a picture of the same model gun or by editing the current one. Optionals are my babies, I love the freedom to customise your client to suit you in ways that are extreme but do not effect other's at all. I am even considering a few other Optional oriented changes to AHL that I will announce if/when they make it.
I look forward to seeing a few of you at the mod expo the 29th. This is more than likely my last update until I get back. I have a lot to do in order to prepare for the short trip so chances are there will not be time for another update. I will definately fill you all in on how it went when I get back though.
No the word MEN in the last black rant wasn't me saying I am gay you sickos! It is in BLACK. MEN in BLACK!!! Sheez, some people have dirty minds.
| Tuesday, July 20th |
(7:30 PM EST ) |
|
Page Updates:
misc. |
Suislide :
suislide@telefragged.com
Those of you getting tired of not being able to hit people in the head when
they duck, and the various other bugs in Action Quake2 are in luck. The 1.52
servr dll is finished and on the ftp servers. It is server side only, so you
do not need to download it unless you run a lan or net server. Grab it off the
server files page. I do recommend that everyone read the text files though. I
receive emails asking about things that are covered in the dll readme very
often. If you do not wish to download the zip, you can find the readme
here
and the changes
here
.
Here is the release text direct from Fireblade:
For anyone who uses a Mac and wants to play Action, your in luck. There is
NOT a server dll port of Action for the mac but I have it from multiple sources
that Action Quake2 will work with the Quake2 port for the mac. What this means
is you can connect to a server and play just fine, though yu can not run a
server of your own yet. Our source is on the server files page, so anyone who
is willing to port the server dll to the mac shoul grab it off there and let me
know. Once I get a working dll for the mac I will post it up for public
download along with the others. NOTE: I am looking for an unaltered version of
Action, not a port with changes.
The CGF bot is very cool, even in it's first early beta form. The little
bastards are mean too. If you haven't tried it out yet, I recommend that you
do. This is no ordinary bot. It is more along the lines of an advanced single
player AI with scripted scenarios. As a matter of fact, there is a page
dedicated to housing everything related to the bot, and it already has quite a
few new missions to play around with.
http://surf.to/cgf_resource_site
. I recommend anyone who has played their fill of the default missions go
there and grab some new ones. The face off one is cool if you have my gold
akimbo skins from the Actor's Guild and the right player model (you will need
both guild packs I think).
The Action Player model contest is still running and I would really like to see
some good entries come out of it. Click on the CONTEST link to the left.
Since there is a new dll and there will undoubtedly be a lot of new downloads,
I want to inform all new people of what all the Action veterans already know.
The autoexec.cfg in your action directory (when you first download the client
zip) is my own personal one from a LONG time ago. PLEASE either delete or edit
it. At the very least change the name. There is a file called
configexamples.zip which will help anyone who wants to make their own.
Clanspot closed a while back and I left the button up so that anyone who wanted
to see their goodbye ,essages could do so. However, it has been long enough
and I am taking down the button. I will be putting the action spin offs site's
button it it's place as soon as they make one. I want to thank the Clanspot
staff for their effort and time invested in the Action Quake clan scene. They
were around since very early on and I am sure even the people who did not go to
site must realise the large part they played in creating that scene.
The servers page has been replaced by a site specifically for Action servers.
Check it out nd make sure that if you use the servers page in conjunction with
gamespy or pingtool that you update the links.
Men
When upgrading your server to 1.52, be sure to read the first item in the
CHANGES file (if not the whole thing)...you should change your "dmflags"
to be 256 on a normal teamplay server (otherwise you will have friendly
fire turned on).
We'd like to thank the people who made this release possible, including
our beta testers: JimmyHustle and Clan AR, Lurker and the Norwegian
Whalers, and OvErR|De (with the NetNITCO teamplay server); and the people
who made available patches for cool new stuff that is incorporated into
1.52: Eek, Azerov, Mikael Lindh, Black Cross, William van der Sterren,
Hal, and probably some others I missed (sorry).
| Friday, July 09th |
(1:23 AM EST ) |
|
Page Updates:
stuff |
Suislide :
suislide@telefragged.com
This is a very important update. I will spread the word out as best as I can
but atleast some of this should interest every Action fan, so please go tell it
on the mountain and all that sort of thing.
First is the oft mentioned but long delayed Modeling Contest. It is officially
open and ready for the public. Click on the contest link on the navbar for
rules, prize info, and more details in general. The huge thanks goes to Hidden
from hidden.org. Nor only did he provide the cash for the cash prizes but also
gave me enough that I should be able to ship without any problems. He is a big
action fan himself, runs servers, hosts clan pages, etc. So do me a favor and
check out his site. He provides all kinds of services from shells to web
hosting, as well as many other things (such as running multiple telefragged
mirror sites JUST so Action has reliable download sources).
hidden.org
, there is a button to his site below, not sure if it is back up fro the
redesign yet, but check it out. You'll have some cool models after all is said
and done and he deserves some thanks for helping with it. Won.net also
provided 2 won.net games of choice (tribes, half life, etc.). Sierra/valve
provided 2 copies of Half Life including one that is singed by the Valve gang
(also some hats and such). This contest is for both Action Quake2 and Action
half-life player models. Each separate game's entries will be judged on
different grounds, have different rules, and separate prizes. if you are a
modelor for Quake2 or Half-Life or have always wanted to try it then this is
your opportunity to strut your stuff. Plus if there is no better way to be
noticed in this industry than winning a contest. I know of multiple
professionals who started this way, (including one who got his break fro the
lovedoll contest).
Secondly, and just as exciting, is the release of the first bot to be
compatible with Action Quake2. It is hard to explain and it is in beta, so I
will just give a link and let the author tell it like it is. Don't expect an
eraser bot though, this is completely different stuff here.
http://www.botepidemic.com/aid/cgf/
. It is serendipitous if you think about it. The bot being released so near
an Action Player Model contest will mean that many more avatars to portray the
bots once the contest ends.
The Action Spin Offs site is ready for public consumption. If you are unaware
of what this site represents, it is the official site for all user made mods of
the publicly released Action Quake2 source code. Some really cool mods have
been made using the source and this is the place for info, downloads, etc. on
these mods. If you make an action mod or want to know anything about them then
go here:
http://aqmods.telefragged.com/
. It is a great site so far and more is developing with it right now. I
expect that it would help quite a bit if the mod teams themselves keep in touch
with the webmasters of this site for everyone's (especially fans of your mods)
good. Large thank you to the group working on this.
I found an extremely cool program that allows you to rip, edit, change, and
resave images and other resources form almost any windows32 program. I used
it a LONG time ago to make winamp 'skins' before there was such a thing as
winamp skins. I recently refound it and was pleased to find he has done
wonders with the new beta, including the ability to make stand alone .exe files
that recreate changes. It is only able to do that in the registered version
but I will hopefully have a registered version soon. I mention this here
because I think it serves as a very unique (and rather welcome) way to edit
many programs and give them action themes. For example, I have been using ICQ
since it's first month of release and I have always HATED two things about it.
1)that annoying fog horn, which I delete every time I redownload icq and 2)
that STUPID flower, which is worse than ever in the splash screens of today's
versions. So I took restorator (this program I am rambling about) and my own
personal crosshairs for AQ2 and converted the crosshairs to the splash screen.
Now the splash screen is bigger, but is only really thin lines so doesn't get
in the way at all, pus it repeats the words splash screens suck over and over.
Is that spiffy or what?! So to make a long story short, what I want to do is
start a new section under optionals over at the Actor's Guild and start
accepting, making, and distributing these .exe wizards to turn programs into
action themed programs. Almost anything is possible. Imagine netscape skins
(like winamp sins for netscape), or changing the interface to a game (as long
as the game is the right kind of .exe), shrinking, removing, or changing
annoying splash screens, replacing an ugly program's graphics with action
themed ones, or the buttons etc. A fully decked out clan customized version of
icq with the little pansy flower replaced by a sniper crosshair and the rest
all themed in action wit your clan logo in place of the icq text on the button.
The list is endless. Anyways, I find the prospect extremely cool, so if you
don't then just skip this link and ignore my ramblings. But if this interests
you like it does me then click here...
http://www.bome.com/Restorator/
. If you make something cool with it email me and let me know (PLEASE do not
send me any large files, only send if you get a registered version and can make
the self applying .exe files which are much smaller). In other words, have
pity on my mailbox.
The release date of Action Half Life (public beta) is the 29th of this month.
That is the firm date of the mod expo and thus it is also the firm date for
AHL's release.
I am not feeling well. I have been sick for a week or so, and although I am
getting better I am still very, very tired. For this reason I am going to once
again mirror the news between the AQ2 and AHL sites. Do not let this confuse
you, I simply need rest if I am going to get up and do anything productive at
all. On the plus side, whatever I have seems to be the cure for insomnia so
maybe I can bottle it and get rich :)
aqservers.telefragged.com will soon replace the servers page and will serve as
the servers page for both mods. Just a note to the future, look out for it.
Doh, one more thing (this is added after the first post because I forgot it,
which is why it is at the bottom). Ace12ga is working on Action for Quake1,
which should prove cool. He does have permission and he has actually been
around for quite some time so he should be fully capable of the project. he is
the author of the mall and cliff series of maps for those who are in the dark.
Wish him luck.
Oh man, I feel like shit and I don't doubt the telefragged server's are going
to be feeling similar even with the new improved server they have set up. I
recommend you guys try the san jose mirror that hidden runs, who is also the
contest sponsor, now that's a hard core fan for ya.
Quake, Quake II and the stylized "Q" are trademarks of
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A-Team.
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